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This page has been developed to help people new to purchasing a website recognize some of the reasons why you should or shouldn't have one. We hope this helps. We've also included some guidelines for you if and when you are ready to go online with a website. If you would like to print this information, please fell free to print out this page.

I. Reasons for having a website

a). You have valuable information (informational site) or product for sale (e-commerce) which is targeted horizontally, (i.e., to the mass population), or vertically (to a specific market).

b). E-commerce site are very expensive and timely to produce because of the coding, security scritping, and the bank approval).

c). Remember that whatever reason for your website, you will need an initial investment of approximatelt $1,500.00 on up (depending on the number of pages, custom graphics, photography, etc., etc.) for designing and producing your site, and to actually go online.

II. Reasons for not having a website
a). It looks so cool! (So do Corvettes, but not everyone has one!)

b). I would like my family photo album online! (Who Cares?)

c.) Everybody has one! (You know what they say about A-Holes and opinions!)

d). Basically, is there anything of use for anybody (product, information, etc.) by putting a website online?

II. Choosing a web designer/developer
a). Check for the designer/developer’s reputation (word of mouth, online live portfolio, testimonials etc.) Make sure your designer is a bonifide artist and web designer. Do not scrimp on the designer for the so called artist (tagger) up the street just to save a few bucks.

b). Review the portfolio for many styles and types of websites.

c). Review price range. Sites begin typically from $1,500.00 up and depend on the degree of options and pages desired in your site. (Please be aware that you as the buyer should know what the designer will supply and/or provide in the quote you will receive. Get a quote for all work. Ask questions about everything before or during the development process).

d). Develop a good working relationship with the designer/developer.

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